The goal
Bandido is trying to escape from jail through tunnels. You all play on the same team. Block every tunnel so he cannot get out.
You all work together to stop Bandido escaping by laying tunnel cards that block every exit. You may talk about plans but not show your cards. Play a card that fits, draw back up, and win only if every tunnel gets blocked.
Box says 6+
We suggest 5+ with an adult helping, 7+ on their own.
The turn is play one card that fits exactly and draw another, with no reading. The hard part is planning so no tunnel becomes impossible to close, so a 5 year old needs a grown-up to spot those traps and a 7 year old can play alone.
No direct conflict between players. Content: Cartoon bandit trying to escape from prison; no violence is described.
Rated from the rulebook, checked 2026-10-09
Rules as of the Helvetiq multilingual rules leaflet (English section).
Checked against the Bandido rules leaflet from Helvetiq. The English rules are on page 1 of the leaflet, and the other pages repeat them in other languages. The leaflet has no printed page numbers, so page numbers here are the pages of the publisher's PDF.
Scroll down and tap things to try them. The board follows along. The tunnel cards are our own made-up set, because the real cards are printed on the components. The real cards look different. The rules are the real Bandido rules.
Bandido is trying to escape from jail through tunnels. You all play on the same team. Block every tunnel so he cannot get out.
On your turn, put one card next to a card on the table. It must fit perfectly: a tunnel can't run into a wall. Then take a new card.
A tunnel is blocked when it stops at a wall. A dead end closes a tunnel. A straight tunnel only makes it longer.
Open ends: 3
Our counter. The real game has none.
Take care. Do not place a card that makes it impossible to block a tunnel. Look at the exit on the right. It has rock above and below it.
Open ends: 3
You win when every tunnel is blocked. You lose if a tunnel is still open when the cards run out. Stuck? Put your cards under the pile and take three new ones.
You win together!
Everyone wins together or loses together. There are no points.
One hand of three cards against the draw pile. Play alone, or share the hand with a grown-up and talk it over. Pick a card, turn it if you like, then tap a lit spot. Tap Show me when you are stuck. A won game usually takes about 6 or 7 cards when you follow Show me. The tunnel cards and the Super Card are our own made-up set, and the real cards look different. The Show me hint and the open ends counter are our own aids.
The leaflet says 6 and up. We suggest 5 and up with an adult helping, and 7 and up on their own. Bandido is a cooperative game: everyone wins or loses together, so there is no one to be beaten by.
The rulebook says to choose the easy or the normal side of the Super Card by difficulty (page 1). That is the only official difficulty setting. Everything else below is a house rule.
Everyone plays on the same team, and everyone takes the same turn.
For the table. The front is your turn, the back is how it ends.
Do not place a card that makes a tunnel impossible to block.
| Every tunnel blocked | you all win |
| A tunnel still open when the cards run out | Bandido escapes, you all lose |
| Cards each | 3 |
| Super Card side | easy (5 exits) or normal (6 exits) |
Spotted a mistake or got a suggestion? Tell us
Found this useful? You can buy me a coffee.