Wake the queens
Twelve queens are asleep in the middle. Wake them, and a queen you wake is yours. On your turn do one thing, then draw back to five cards. You win with enough queens or enough points.
You race to wake sleeping queens by playing kings, while knights steal queens and potions put them back to sleep. Dragons and wands let you block those attacks. Number cards double as simple addition sums, so it mixes luck, memory and a little maths in short turns.
Box says 8+
We suggest 7+ with an adult helping, 8+ on their own.
A turn is one card action then draw, and most cards are pictures or small numbers, but the addition discards need some confidence with sums. A 7 year old can play with an adult helping on those, and an 8 year old can play alone. Losing a queen to a knight can sting.
Players can hurt each other's plans directly. Players can steal from each other. Content: Light fairy tale with queens, knights and dragons. A knight steals a queen and a potion sends one back to sleep, but nothing is violent or scary.
Rated from the rulebook, checked 2026-10-09
Rules as of the Gamewright English rulebook.
Also good for 8 year olds.
Checked against the Sleeping Queens English rules of play from Gamewright, copyright 2005. The rules are a two-page sheet with no cover and no printed page numbers, so page numbers here are the PDF's pages.
This is a walkthrough of one round at a table of three: you, Ana and Ben. Scroll down and tap things to try them. The board follows along. It is not a game, so nothing is dealt or shuffled. The queens and cards here are our own made-up set, and so are the names Ana and Ben. The real cards look different. The rules are the real Sleeping Queens rules, and every page number is a page of the rules sheet PDF (it has two pages).
Twelve queens are asleep in the middle. Wake them, and a queen you wake is yours. On your turn do one thing, then draw back to five cards. You win with enough queens or enough points.
A King wakes a queen from the middle. Tap Wake a queen, then tap the card you would play. Try a few cards.
A Knight steals another player's awake queen, and a Sleeping Potion puts one back to sleep. A Dragon stops a Knight and a Wand stops a Potion, but only if you play it right away.
Don't want your cards? Discard one card of any kind, or a pair of the same number, or three or more number cards that make an addition. Tap cards to pick them, then tap Discard.
A Jester lets you turn the top card of the draw pile. A power card goes into your hand and you take another turn. A number card makes players count off, and the last one counted wakes a queen. You hold four queens now: Maple, Kite, Pebble and Thistle. Ana and Ben hold the other three awake queens.
You can go over the points goal, because you don't need the exact number (page 2). Setup, scoring and a pocket card are below.
The box says 8 and up. We suggest 7 and up with an adult helping, and 8 and up on their own. Number cards turn into small sums when kids discard (page 2), which is where they learn the game fastest. The queens' point values are printed on the cards.
The rulebook has no beginner variant, so every simplification below is a house rule.
On your turn do ONE thing: play one card or discard (page 1). Then fill your hand back to five (page 2). Answering a Knight or a Potion happens on someone else's turn.
Add up the numbers on each player's awake queens for their points. The first player to collect 5 queens or 50 points in a 2 or 3 player game, or 4 queens or 40 points in a 4 or 5 player game, wins (page 1). The goal changes when you change the number of players. If there are no sleeping queens left, the most points wins (page 2), so press Who won? and the helper tells you who leads. You do not need the exact points, and you can go over (page 2).
For the table. The front is your turn, the back is the discards, the special queens and the goal.
A Dragon stops a Knight and a Wand stops a Potion, if played right away.
| 2 or 3 players | 5 queens or 50 points |
| 4 or 5 players | 4 queens or 40 points |
| Discard | 1 card, a pair, or a sum |
| Rose Queen | 5 points, wakes another if woken from the middle (page 2) |
| Cat and Dog | never held together |
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