The goal: find dragon eggs
You explore a dragon island. Match landscapes to find eggs. Some eggs hatch into baby dragons. Most baby dragons wins.
You pick a domino of landscapes, attach it to your island, and gather an egg whenever matching landscapes touch. Flip the egg to find out whether you hatched a baby dragon or got a shell. Nothing to read, and quick turns.
Box says 5+
We suggest 4+ with an adult helping, 5+ on their own.
A turn is pick one domino, place it, and flip an egg if landscapes match. There is no reading, so the main help a 4 year old needs is spotting matches, and a 5 year old can play alone.
Players can block each other. Content: None
Rated from the rulebook, checked 2026-10-09
Rules as of the Blue Orange US English rules.
Checked against the Dragomino rules from Blue Orange Games USA, copyright 2020 Blue Orange Edition. The page numbers below are the printed page numbers in the booklet, where the cover is page 1.
Scroll down and tap things to try them. The island follows along. These dominoes are our own made-up set, because the pictures on the real ones are printed on the pieces. The rules are the real Dragomino rules.
You explore a dragon island. Match landscapes to find eggs. Some eggs hatch into baby dragons. Most baby dragons wins.
Tap a domino. Turn it if you like. Tap a gold spot. The dot shows which square goes on the spot. Your domino has to touch your island.
Look at every square that touches. Same landscape? Take an egg of that landscape and turn it over. Different landscapes? Nothing happens.
An eggshell is no point. But you grab the Mommy Dragon. Whoever holds her at the end of a round starts the next round.
Four new dominoes go out each round, and the box has 28. So the game takes 7 rounds. The rulebook does not say how many rounds, so we worked it out.
| You | ? |
| Dragon friend | ? |
Each baby dragon is 1 point. The Mommy Dragon holder gets 1 more. Most points wins. A tie? The most eggshells wins. Still tied? You share the win.
Play 7 rounds with a dragon friend. Pick a domino. Turn it. Tap a gold spot. A spot with a little egg makes a match. Then tap the egg to turn it over. These dominoes are our own made-up set. The dragon friend is not smart: it takes the lowest number and the first spot it can.
Your island
The box says 5 and up. We suggest 4 and up with an adult helping, and 5 and up on their own. Teach one turn at a time. The rules are short, and most of the work is pointing at which squares touch.
The rulebook has one official variant, the Dragon's Thirst, which adds more eggs and more choices (page 4). It has no beginner variant, so every simplification below is a house rule.
Each round, everyone does the same steps in the same order.
At the end, each baby dragon is 1 point, and the player holding the Mommy Dragon gets 1 bonus point (page 4). Count each player's baby dragons and eggshells. If players tie on points, the one with the most eggshells wins, and if that is a tie too, you share the win (page 4).
For the table. The front is your turn, the back is how it ends.
Eggshell? No point, but you take the Mommy Dragon.
| Baby dragon | 1 |
| Mommy Dragon at the end | 1 |
| Eggshell | 0 |
| Most eggshells | wins |
| Still tied | share |
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